![]() There is a preset here called !Iray Uber Base. Leaving that selected, go to your Product Library and Shader Presets/Iray Uber Defaults. Then hold down shift, scroll to the bottom, and shift-click on the bottom entry. Right-click in Surfaces and choose Expand All. When you've set up your scene's objects, right-click in the 3d window and choose "Select All." There may be some lag as you go to the Surfaces tab. You can render in Iray without Iray shaders, but it will always look better if you convert them, especially with anything close up. Before we get to rendering, though, we need to convert all of the shaders to Iray shaders in order to take advantage of their great options. You set up and compose a scene in DAZ Studio for Iray exactly as you would for 3Delight as far as the poses and cameras are concerned. Part 2: Loading Items And Converting Shaders If your scene is too dark now, Ctrl+L turns off the lighting sim in preview and should allow you to see clearly. If your scene has an unwanted direct bright light no matter what you do, it may be from the headlamp. There is now a new option called Headlamp. When you have a camera, select it in the Scene tab and go to the Parameters tab to look at its settings. You can set up the scene to always generate a Default Camera in Edit-Preferences and the Scene tab of that dialog. cameras, meaning their headlamps can't be turned off, so you need to have a Default Camera or create a camera in your scene. You can't control the settings of the Front, Back, Perspective, etc. ![]() You can find this in your camera settings. I've gotten good results using a camera as a sun node.Īnd finally, we need to turn off the headlamp so we can use real lighting. Alternately, you can choose an "SS Sun Node" and set it to be an object in your scene (including a Null, if you wish) and set the sun settings around that. Here you can set the lighting to mimic a certain time of year at a certain latitude and longitude by entering those values. If you do not have an environment map, but would still like your scene to have a "sun" and a lighting environment, scroll down to the date and time settings. There is a different "Draw Dome" button for showing the HDR as a backdrop. Set Visualize Finite Dome to "off." The purpose of this is so that you can see what size of dome Iray is using to light it will create an unwanted green dome in your scene if left on. Make sure the top dropdown is set to "Dome and Scene" and "finite sphere" or "finite cube" if using an environment map. If so, put it into the Environment Map channel. tiff you would like to use for global lighting. This is where you can set up your environment map if you have an. The Editor tab also contains the Environment settings. Iray is an unbiased engine, which in practical terms means a "bad" render is grainy, where in a biased renderer like 3Delight a "bad" render is blurry. By default Iray will be set to go to 5000 samples in the Progressive settings, and that's a good starter setup, though it will not be enough to finish a large scene without graininess. The Editor tab has several other settings. Iray cannot render with non-Nvidia graphics cards (probably because Iray was created by Nvidia). I render with just my cards most of the time, and if you have good cards with lots of CUDA cores (I'm rendering with two Nvidia GTX 980's), the CPU will only speed things up a little. ![]() Advanced is where you check or uncheck your CPU and graphics cards. The Render Settings tab has an Editor and an Advanced section. ![]() Part 1: The Environment and Camera Settingsīefore we get started, we need to check the environment, camera and render settings. #Render stonemason lighting reality pro#To use this you need DAZ Studio 4.8 Pro or later. This is a text version that, while different from what I'm saying in the video word by word, contains the same information. #Render stonemason lighting reality how to#This is for those of you who are looking at the interface going, "Now what?" This covers how to convert existing shaders and how to set up lighting for your render. ![]()
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